Your game, on one page.
A publisher-ready sell sheet, written and laid out from your facts and art. $39.
Lantern Tide is a tile-placement game about a stretch of coast with one lighthouse and too many ships. Each round a tide card tells you which ships are coming and how fast; you lay beam tile…
Why it sells
- One decision a turn: light a channel or save the oil.
- Shared timer, individual scores.
- Teaches in five minutes from the rulebook's first page; a four-player game has ended in 42 minutes in every timed playtest the designer has run..
Components · status · contact
64 beam tiles · 48 ship cards · 24 tide cards · 4 keeper boards · prototype v6 · 31 blind playtests (as supplied) · Mira Hale
Sample sheet · an invented game, written from the notes below
Three steps.
Send the facts
The pitch you keep rewriting, the rulebook's first page, the playtest log, the components, where the prototype stands, and a link to your art. Messy is fine; true is required.
We write it and lay it out
The hook, the overview, three selling points, the specs strip, components, status and contact, in your words, with your art placed across the top. Every line traced to your facts.
Attach it to your pitch
One PDF page, A4 or Letter, the next day, plus a text file of the words for the email. You send it to the publishers you choose; we contact no one. One free round of changes.
What you send, what you get.
Lantern Tide. 2-4 players, 10+, about 45 min (42 in timed games). Tile placement + set collection, there's a shared oil timer. You lay beam tiles to light channels, ships come in on tide cards, you collect the ships you guide in as sets. Oil runs out end of round 8. Wrecked ship on your coast = lose a set. Components: 64 beam tiles, 48 ship cards, 24 tide cards, 4 keeper boards, 40 oil tokens, lantern track, 8 page rulebook. Prototype v6. 31 blind playtests (two clubs + one con weekend), I logged them. Rules final, art is placeholder, happy for the publisher to do art. Me: Mira Hale, Leeds. mira@example.com, lanterntide.example. Art: the lighthouse painting attached.
Lantern Tide · sell sheet
The hook, one line under the title
“Keep the light burning. Bring every ship home.” from the facts
The overview, one paragraph a publisher reads in twenty seconds
“Lantern Tide is a tile-placement game about a stretch of coast with one lighthouse and too many ships. Each round a tide card tells you which ships are coming and how fast; you lay beam tiles to light channels,…” What the game is, what a turn is, how it ends, who wins. No adjective the notes did not earn.
Three selling points, the specs, components, status, contact, and the designer's art placed
Shared timer, individual scores. Everyone wants the lantern lit; nobody wants to pay for it. The status line says prototype v6, 31 blind playtests, art placeholder, as the designer reported it. as supplied
An invented game. Yours is written from your own facts and laid out with your own art.
A layout-only sell-sheet gig starts around $10 to $35, and you write the words yourself. The hard part is saying what the game is in one paragraph and three lines a publisher reads in ten seconds. That is what this is, from your own facts, laid out with your own art.
- One PDF page, A4 or Letter for your country
- The hook, the overview and three selling points, written from your facts
- Players / age / time, mechanisms, components, status and contact
- Your own art placed; you keep every file
- A text file of the words for your pitch email
- One free round of changes within a week
Send the facts.
Three questions.
What exactly do I get?
One page, the next day after payment: your title and a one-line hook; players, age and play time in a strip a publisher reads first; the mechanisms; a one-paragraph overview that says what the game is, what a turn is, how it ends and who wins; three selling points; the components list; a status line (prototype version, playtests, what is final and what is placeholder) in your words; and your contact block, with your own art placed across the top. As a PDF sized A4 or Letter for your country, plus a plain-text file of the words so your pitch email says the same thing. One free round of changes within a week.
Will you make my game sound bigger than it is?
No. A publisher reads sell sheets all day and a wrong number ends the conversation. Every line comes from the facts you send: if you logged 31 playtests, the sheet says 31, labelled as supplied by you. No other game is named, not even as a comparison. No award, review or quote appears unless you supply it word for word with who said it and where. We do not invent a theme, a mechanism or a player count to fill a gap; if the facts are thin, we say which line needs one more sentence from you.
Do you send it to publishers?
No. We contact no publisher, agent, convention or reviewer for you, ever, and we never post your game anywhere. You get the file and send it to the publishers you choose, with the pitch email we give you the words for. If you want a second version for a different publisher's submission form, or a one-paragraph version for an email, that is a new order at the same price; the free round of changes covers rewording, swapping a selling point, a new status line or a new image.
Get the sample sheet first
The invented Lantern Tide sell sheet as a PDF, and our one-page list of the nine things a publisher looks for on a sell sheet and the four that get it closed.